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1. War Report Suggestion - in Player Features and Ideas Discussion [original thread]
thanks for support ladies
- by Axel Greye - at 2012.06.07 12:17:00
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2. War Report Suggestion - in Player Features and Ideas Discussion [original thread]
also now that I think about it, the efficiency percentage could be split into two categories. A single global war efficiency for both sides, and a secondary percentage indicating participation on the total war. so in summary of this thread: - ...
- by Axel Greye - at 2012.06.04 02:21:00
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3. War Report Suggestion - in Player Features and Ideas Discussion [original thread]
also, perhaps an Efficiency stat itself would be nice, detailing the efficiency as a percentage.
- by Axel Greye - at 2012.06.04 00:21:00
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4. War Report Suggestion - in Player Features and Ideas Discussion [original thread]
feel free to make the distinction as to which corp got the final blow, but atleast attribute the kill to all the corps involved for us stats junkies.
- by Axel Greye - at 2012.06.01 09:52:00
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5. War Report Suggestion - in Player Features and Ideas Discussion [original thread]
Please please please , change the War Report to not only display kills that your corp received the final blow for, but to display all mails in which your corp actively participated on against the target corp. for instance, having 3 corp members ...
- by Axel Greye - at 2012.06.01 00:58:00
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6. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Homing Link Launcher I + Homing Beacon Charge Highslot Desc: Launches a Homing Beacon onto targeted recipient. Tracks your targets movements in Real Time on your Starmap. Homing Beacon lasts for 5 jumps per level of Astrometric Rangefinding (M...
- by Axel Greye - at 2012.04.25 07:18:00
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7. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Sonic Particle Accelerator Maser (SPAM) Midslot Desc: Acts much like a Target Painter, except instead of increasing the signature radius of the targeted ship, it re-directs all missiles targeted towards you to the Mased Ship by masking the sign...
- by Axel Greye - at 2012.04.25 07:18:00
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8. New Ship Class Idea :3 - in Player Features and Ideas Discussion [original thread]
Pinky Denmark wrote: Who would like to blindly drop a likely to be super expensive ship into an enemy cyno? who says you have to blindly drop? you can always scout the cyno before you jump to it. it's up to the pilot to make the judgement cal...
- by Axel Greye - at 2011.12.21 14:24:00
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9. New Ship Class Idea :3 - in Player Features and Ideas Discussion [original thread]
Basically just adding another dynamic to Cyno Warfare. Hunt, Trap, Be Creative in it's use.
- by Axel Greye - at 2011.12.21 12:45:00
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10. New Ship Class Idea :3 - in Player Features and Ideas Discussion [original thread]
Messoroz wrote: It shouldn't tell them where they are jumping to, so they won't be able to tell if they just jumped to a death star cyno gen. Agreed. They should just see the Beacon Appear if its within Jump range. it can appear on overview ...
- by Axel Greye - at 2011.12.21 10:47:00
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11. New Ship Class Idea :3 - in Player Features and Ideas Discussion [original thread]
leviticus ander wrote: it would likely be a bonus to the tank resists rather than an active tank boost. also, could you toss together some concepts for the other 3 races? Example: Prometheus (Gallente Venator) Hull: Hyperion Tech 2 Gal...
- by Axel Greye - at 2011.12.21 08:39:00
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12. New Ship Class Idea :3 - in Player Features and Ideas Discussion [original thread]
HELLBOUNDMAN wrote: I would say something in the lines of tanking ability similar to the rattlesnake. However, I would say that they have fairly low dps, perhaps in the 500 dps range. This would basically mean that they're designed to hunt do...
- by Axel Greye - at 2011.12.21 08:16:00
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13. New Ship Class Idea :3 - in Player Features and Ideas Discussion [original thread]
basically something along those lines. =P a Ship that can detect Cynos going up in its surrounding systems, jump iteself to them, then either kill or tackle until the fleet can warp to it traditionally.
- by Axel Greye - at 2011.12.21 05:32:00
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14. New Ship Class Idea :3 - in Player Features and Ideas Discussion [original thread]
Class: Venator Hull: Battleship Tech 2 Role: The Venator ship class acts like a battleship sized interdictor, but focuses on the interdiction of enemy freighter and capital supply. Along side being able to fit a Warp Disruption Field Generator, t...
- by Axel Greye - at 2011.12.21 05:30:00
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15. Battle-Recorder · Eve's Very Own Built-In Record Tool - in Player Features and Ideas Discussion [original thread]
+ 1 This needs to happen.
- by Axel Greye - at 2011.12.10 12:14:00
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16. PvE players/corps vs. PvP players/corps separation - in Player Features and Ideas Discussion [original thread]
PVE'ers should always be able to be targetted / harassed / locked down by PVPers. Its fundamental to the Ideals of EvE Online, in which control of assets, space and protecting ones resources from enemies are actions needed on both sides to build s...
- by Axel Greye - at 2011.10.15 01:52:00
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